Research

Research Interests 🥼

Examines how encountering the consequences of one’s choices shapes the depth of learning, sense of responsibility, affect, and confidence in decision-making—particularly when navigating contentious or unfamiliar topics (e.g., AI, cryptocurrency and sociocultural issues).

Develop human-centered technological tools and personalized immersive choice-based environments to enhance people's critical media literacy, empowering them to make well-informed decisions and establish their positions.

Areas of interest for technologies: social media, games, AI chatbots, LLM, robotics, cryptocurrency, metaverse and mobile apps

Theoretical interests include critical media literacy, experiential learning, situated learning, human-computer interaction.

Scholarly Works 📚

Cheung, M. Y.-Y., & Lyublinskaya, I. (2025). Evolution of Finch robot orchestrations in teaching primary school mathematics. Proceedings of the Fourteenth Congress of the European Society for Research in Mathematics Education (CERME14). Free University of Bozen-Bolzano and ERME.

Coward, C., Cheung, M. Y.-Y., & Lyublinskaya, I. (2025). Learning trajectories of teachers’ cultural competencies in teaching mathematics with robots in elementary school [Conference presentation]. American Educational Research Association (AERA) Annual Conference, Denver, CO.

Law, N. YL. & Cheung, M. Y.-Y. (2024). From WeChat to Instagram: Tracing social media acculturation in the Chinese diaspora in the United States. American Educational Research Association (AERA) Annual Conference Online Paper Repository. https://doi.org/10.3102/2113259

Literat, I., Abdelbagi, A., Law, N. YL., Cheung, M. Y.-Y., & Tang, R. (2021). Research note: Likes, sarcasm and politics: Youth responses to a platform-initiated media literacy campaign on social media. Harvard Kennedy School (HKS) Misinformation Review. https://doi.org/10.37016/mr-2020-67

Literat, I., Abdelbagi, A., Law, N. Y., Cheung, M. Y.-Y., & Tang, R. (2021). Youth responses to a platform-initiated media literacy campaign on social media. Association of Internet Researchers (AoIR) Selected Papers of Internet Research 2021. https://doi.org/10.5210/spir.v2021i0.12201

Literat, I., Abdelbagi, A., Law, N. YL., Cheung, M. Y.-Y., & Tang, R. (2021). Learning about Media Literacy on Social Media: Implications for the Design and Implementation of Online Media Literacy Campaigns. National Association for Media Literacy Association (NAMLE) Conference 2021.

Law, N. Y. L., Okita, S. Y., Zheng, Y., & Cheung, M. Y.-Y. (2021). Exploring gender gap in students’ understanding, self-efficacy, and motivation during maker activities. In E. de Vries, Y. Hod, & J. Ahn (Eds.), Proceedings of the 15th International Conference of the Learning Sciences - ICLS 2021 (pp. 1095–1096). International Society of the Learning Sciences. https://repository.isls.org//handle/1/7414

Cheung, M. Y.-Y., & Okita, S. Y. (2021). Cryptocurrency in Walled City: an interactive ‘Choose Your Own Adventure’ storybook [Manuscript submitted for publication].

Literat, I., Chang, Y. K., & the Media and Social Change Lab (Cheung, M. Y.-Y.). (2020). LAMBOOZLED! The media literacy card game [Conference presentation]. U.S. Media Literacy Week by National Association for Media Literacy Education (NAMLE).

Literat, I., Chang, Y. K., & the Media and Social Change Lab (Cheung, M. Y.-Y.). (2020). Introducing LAMBOOZLED! A card game about sheep and media literacy [Conference presentation]. 15th Annual Northeast Media Literacy Conference.

Cheung, M. Y.-Y. (2019). Utopia: Gamified mobile application to sustain motivation in online learning [Master’s thesis]. Columbia University.

Research Projects 📁

 

Google Classroom UX Research

Improve Google Classroom design

#Google #GoogleClassroom #EdTech #UX #teachers #students

 

Exploring NFTs for Collaborative Learning in Metaverse

NFTs can leverage empowerment, embodiment, and motivation to enhance education

#NFT #crypto #web3 #metaverse #DAO #iNFTs #AI #blockchain

 

Crypto Detective Story

Can students learn better when they have freedom within a range of multiverses?

#multiverse #cyoa #cryptocurrency #web3 #storytelling #info literacy

 
 
 

Utopia

A gamified mobile application to sustain learners’ motivation in online learning

#gamification #mobile learning #motivation #self-regulated learning #sense of community

 

LAMBOOZLED!

Explore whether this card game can enhance students’ news literacy to spot misinformation

#gamification #card #media literacy #high school students #playtesting #digitalize #fake news

 

“Bitcoin is dead”

Analysis of people’s views on Bitcoin such decentralized cryptocurrency

#content analysis #decentralization #bitcoin #black box #Ponzi scheme #scam #bubble

Got an awesome project brewing? Digging my work? 😎

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